The 1st in a series of 3 Bloons tower defense games created by Ninjakiwi has a minimal variety of defense towers and only 1 level in which to play the game through. This already demonstrates that the game is short lived and isn't anywhere up to the game originality provided by the first ever Bloons game.
The general idea of the game is to pop all the balloons that float around the given path using a collection of defense towers that you can deploy. Each round gets harder because more balloons float past, some of which are harder to pop and also move faster. Every time you pop a balloon you receive points in which to use to buy more towers and upgrades.
Game
The dart tower is the first of the 5 defense mechanisms and is simply a giant monkey that fires a single dart at the oncoming balloons, being a no thrills tower it provides little visual appeal or excitement and is rather ineffective at popping balloons without the upgrade of piercing darts and long range radius. You can obtain both upgrades straight away, before the game starts.
The tack tower is the second defense weapon in line, it spits out 8 tacks at a time, but you won't find it popping 8 balloons in a row, there is no strategic point on the circuit in which to place it to make full use of all tacks. This weapon is very useful in taking out heavy groups of balloons, especially when you upgrade it with faster shooter and extra range options.
There are a maximum of 2 upgrades for each tower which makes the game pretty limited, especially in comparison to the 2nd and 3rd games in the series. It means you soon run out of variety and something to look forward to later on once you have stacked up enough points.
The game play of Bloons tower defense is as good as it can be. It's easy to deploy your towers wherever you like, there's no real difficulty in picking up the controls as it's a simple point and click game. With the game being so simple there is no risk of any freezing or slowing of play whatsoever.
Considering there were many flash tower defense games out before Ninjakiwi even contemplated releasing their own, such as the desktop tower defense game, there was little effort put into this one. It lacks any variety in what you would term 'baddies' or balloons in this case. Even though they pretty much stuck with the balloon concept for the series, more imagination could have been placed on the kind of balloons being used, for example some could have had a mind of their own or been a bit more gruesome looking rather than plain old party balloons...
After the first 10 rounds the game becomes a lot more difficult, with balloons moving rapidly across the circuit, so a wise choice in tower deployment is vital. The idea here is to see if you can survive some of the more difficult rounds whilst resisting the temptation to add additional weaker towers. Somewhere along the line you will have to hold out for longer in order to be able to afford a stronger form of defense such as the ice tower in order to make surviving the later rounds realistic.
Both the ice and bomb tower offer nothing special in terms of visual appearance, effects and creativity. They are both fairly bog standard and won't provide any temptation for you to play on beyond this point with only the Super Monkey being left to deploy. By the time you can afford Super Monkey you will be most likely fed up of the game and will have exited out.
Game Verdict
The first tower defense game fails to live up to the original Bloons series in my opinion and lacks the imagination to bridge the gap over many boring levels of the same old balloon popping defense strategies. My advice would be to quickly move on to the 2nd and 3rd game in the series.
Playability: 10/10Graphics: 5/10Originality: 4/10Game Detail: 3/10Addictiveness: 5/10Final Score: 54%
Bloons Tower Defense - Game Review
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